Blurring for more clarity on OpenGL ES ShadersVertex and fragment shaders are glsl code(C like) that runs once per vertex and fragment(almost pixel) respectively. Blurring is a widely…Aug 21, 2022Aug 21, 2022
Hello OpenGL ES in AndroidIt is a deja vu moment when I try out OpenGL ES in android. It was sometime back that I did work on OpenGL. We were a bunch of folks…Jul 26, 2022Jul 26, 2022
A Simple, yet beautiful, fab animationThe below fab animation is one that has fascinated me, it is simple and captivating . It acts like a tool tip and on scrolling down it…Oct 26, 2020Oct 26, 2020